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Sambo PDF 

Sambo (Russian: самбо) -- (also called Sombo in the US and sometimes written in all-caps) is a modern martial art, combat sport and self-defense system developed in the former Soviet Union.

ImageThe word Sambo is an abbreviation of САМозащита Без Оружия (SAMozashchita Bez Oruzhiya) meaning "self-defense without a weapon" in Russian.

According to the International Federation of Associated Wrestling Styles (FILA), Sambo is one of the four main forms of amateur competitive wrestling practiced internationally today, the other three being Greco-Roman wrestling, Freestyle wrestling and Judo.

There is no single recognized founder of Sambo. Although Sambo has its roots in traditional folk wrestling styles of the place, this martial art became a sport only on November 16, 1938. The sport was recognized by USSR National Committee of Physical Culture and became part of the military drill of every soldier.

Versions of Sambo

Although it was originally a single system, there are now three generally recognized versions of Sambo:

  • Sport Sambo (Borba Sambo) is stylistically similar to amateur wrestling or Judo. The competition is similar to Judo, but with some differences in rules, protocol, and uniform. For example, in contrast with Judo, Sambo allows all types of leg locks, while not allowing chokeholds.
  • Self-defense Sambo, which is similar to Aikijutsu, jujitsu or Aikido, and is based on self-defense application, such as defending against attacks by both armed and unarmed attackers.
  • Combat Sambo (Russian: Boyevoye Sambo). Utilized and developed for the military, this is arguably the root of Sambo as it is now known, and includes practice with weapons and disarming techniques. Competition in combat sambo resembles modern mixed martial arts, and includes extensive forms of striking and grappling.

Uniform

A Sambo practitioner normally wears either a red or blue jacket kurtka, a belt and shorts of the same color, and sambovki (Sambo shoes).

History of Sambo

Image

The founders of Sambo sifted deliberately through all of the world’s martial arts to augment their military’s hand-to-hand combat system. One of these men, Vasili Oshchepkov, taught judo and karate to elite Red Army forces at the Central Red Army House. He had earned his nidan (second degree black belt out of then five only) from judo’s founder, Jigoro Kano, and used some of the Osensei’s philosophy in formulating the early development of the new Russian art.

Sambo, however, was born of native Russian and other regional styles of grappling and combative wrestling bolstered with the most useful and adaptable concepts and techniques from the rest of the world.

As the buffer between Europe and Asia, Russia had more than ample opportunities to sift through the martial skills of various invaders. Earlier Russians had experienced threats from the Vikings in the west and the Tatars and Genghis Khan’s Golden Horde from Mongolia in the east. The regional, native combat systems included in Sambo’s genesis are Tuvan Köräş, Yakuts khapsagai, Chuvash akatuy, Georgian chidaoba, Moldavian trinta, Armenian kokh, and Uzbek Kurash to name a few.

The foreign influences included various styles of European Wrestling styles, oriental jujitsu, and other martial arts of the day plus the classical Olympic sports of boxing, Greco-Roman and free-style wrestling. Sambo even derived lunging and parrying techniques from Italian scherma fencing.

Sambo’s early development stemmed from the independent efforts of Oshchepkov and another Russian, Victor Spiridonov, to integrate the techniques of judo into native wrestling styles. Both men hoped that the Soviet wrestling styles could be improved by an infusion of the techniques distilled from jujitsu by Kano into his new style of jacket wrestling.

In 1918, Lenin created Vseobuch (Vseobshchee voennoye obuchienie or General Military Training) under the leadership of N.I. Podovoyskiy to train the Red Army. The task of developing and organizing Russian military hand-to-hand combat training fell to K. Voroshilov, who in turn, created the NKVD physical training center, “Dinamo.”

Spiridonov was a combat veteran of World War I, and one of the first wrestling and self-defense instructors hired for Dinamo. His background included Greco-Roman wrestling, Free style wrestling, and many Slavic wrestling styles. As a “combatives investigator” for Dinamo, he traveled to Mongolia and China to observe their native fighting styles.

In 1923, Oshchepkov and Spiridinov collaborated with a team of other experts on a grant from the Soviet government to improve the Red Army’s hand-to-hand combat system. Spiridonov had envisioned integrating all of the world’s fighting systems into one comprehensive style that could adapt to any threat. Oshchepkov had observed Kano’s distillation of Tenjin Shin’yo Ryu jujitsu and Kito Ryu jujitsu into judo, and he had developed the insight required to evaluate and integrate combative techniques into a new system. Their development team was supplemented by Anatoly Kharlampiev and I.V. Vasiliev who also traveled the globe to study the native fighting arts of the world. Ten years in the making, their catalogue of techniques was instrumental in formulating the early framework of the art to be eventually referred to as Sambo. Here, Oshchepkov and Spiridonov’s improvements in Russian wrestling slipped into the military’s hand-to-hand-combat system.

Kharlampiev is often called the father of Sambo. This may be largely semantics since only he had the longevity and political connections to remain with the art while the new system was called “Sambo”. Spiridonov was the first to actually begin referring to the new system as one of the “S” variations cited above. He eventually developed a softer, more “aikido-like” system called Samoz that could be used by smaller, weaker practitioners or even wounded soldiers and secret agents. Spiridonov’s inspiration to develop Samoz stemmed from an injury that he suffered that greatly restricted his ability to practice Sambo or wrestling. Refined versions of Sambo are still used today or fused with specific Sambo applications to meet the needs of Russian commandos today.

Each technique for Sambo was carefully dissected and considered for its merits, and if found acceptable in unarmed combat, refined to reach Sambo’s ultimate goal: stop an armed or unarmed adversary in the least time possible. Thus, the best techniques of jujitsu and its softer cousin, Judo, entered the Sambo repertoire. When the techniques were perfected, they were woven into Sambo applications for personal self-defense, police, crowd control, border guards, secret police, dignitary protection, psychiatric hospital staff, military, and commandos.

Sambo practitioners

  • Fedor Emelianenko is a World Combat Sambo Champion and Russian Combat Sambo Champion. He is also a mixed martial arts fighter and is the current heavyweight champion in PRIDE Fighting Championships in Japan.
  • Aleksander Emelianenko, Fedor's brother, is a two-time Russian national Sambo champion, and two time world Sambo champion in the absolute divisions.
  • Oleg Taktarov UFC 6 Champion and UFC '95 Ultimate Ultimate Tournament finalist
  • Andrei Arlovski was the UFC heavyweight champion. He was also the Junior World Sambo Champion.
  • Scott Sonnon, Distinguished Master of Sports in Sambo, nominated as the "Pioneer of American Sambo", World Sambo Games Vice-Champion, USA Grand National and Pan-American Sambo Champion, and USA National Sambo Team Coach.

Fictional practitioners

  • The fictional character Blue Mary of the King of Fighters video game series uses a stylized version of Sambo.
  • Sergei Dragunov of Tekken 5: Dark Resurrection uses the military version of Sambo.
  • Bayman and Leon of the Dead or Alive game series both use Combat Sambo.
  • Cyrax uses Sambo in Mortal Kombat: Deadly Alliance.
  • Zangief uses a variation of Sambo and integrates it into Pro Wrestling.
 
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